Physiologic Responses and Energy Expenditure of Kinect Active Video Game Play in Schoolchildren

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منابع مشابه

Physiologic responses and energy expenditure of kinect active video game play in schoolchildren.

OBJECTIVE To evaluate the physiologic responses and energy expenditure of active video gaming using Kinect for the Xbox 360. DESIGN Comparison study. SETTING Kirkby Sports College Centre for Learning, Liverpool, England. PARTICIPANTS Eighteen schoolchildren (10 boys and 8 girls) aged 11 to 15 years. MAIN EXPOSURE A comparison of a traditional sedentary video game and 2 Kinect activity-p...

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Energy expenditure and affect responses to different types of active video game and exercise

BACKGROUND The purpose of this study was to compare entertainment-themed active video game (AVG) and fitness-themed AVG play with traditional exercise to examine the interaction between physiological and psychological responses. METHODS Participants (N = 23) were randomly assigned to 30-min of (i) self-selected intensity exercise (SS-EX), (ii) moderate intensity exercise (MOD-EX), (iii) enter...

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Metabolic and physiologic responses to video game play in 7- to 10-year-old boys.

OBJECTIVE To examine the metabolic, physiologic, and hemostatic responses to action video game play in a group of young boys. DESIGN Comparison study. SETTING Laboratory of Clinical and Applied Physiology, University of Miami. PARTICIPANTS Twenty-one boys aged 7 to 10 years. MAIN OUTCOME MEASURES Blood pressure monitored before and during game play and blood glucose and lactate levels m...

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Novel approaches to obesity prevention: effects of game enjoyment and game type on energy expenditure in active video games.

BACKGROUND Some active video games have been found to promote physical activity adherence because of enjoyment. However, many active games are exercise themed, which may interfere with the distracting properties that make game-based exercise more enjoyable than traditional exercise. This study compared exercise-themed and game-themed active games to investigate differences in energy expenditure...

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The Effect of Video Game Play Technique on Pain of Venipuncture in Children

Background The present study was designed and conducted to determine the effect of video game play on pain of venipuncture in 3-6 year-old children. Materials and Methods This randomized controlled trial study was conducted on 80 hospitalized children with pain of venipuncture procedures. Playing a video computer game for children during the venipuncture procedures was the intervention for the ...

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ژورنال

عنوان ژورنال: Archives of Pediatrics & Adolescent Medicine

سال: 2012

ISSN: 1072-4710

DOI: 10.1001/archpediatrics.2012.1271